Creating a plan in LayOut is a snap. In this tutorial we will take a pre-formed model, apply a Section Cut and create a Plan Scene for display in LayOut. Below is a view of a house construction model you can download from here. Once you've opened this model (or one of your own), select the Section Plane tool from the Tools menu. Use this tool to align the desired sectioned view of the model. (Remember: Hold down the shift key to maintain alignment while positioning your section cut.)
With your model queued up, you're ready to slice and dice with the Section Plane tool
Sectioning a SketchUp model
Under the Camera Menu, Set the view to Parallel Projection; notice that you've now provided straight-on view for your plan. Next, under Window, select the Scenes console. (Tip: you can hide the Section Plane itself in your LayOut document by opening the Styles window in SketchUp, and editing the default style of your scene to hide the section plane).
Now click on the “+” button and create a scene called “PLAN”. Open LayOut and access your SketchUp model by selecting File > Insert. From here, simply right-click on the SketchUp window and select Scenes: “PLAN”. Then right-click and go to Scale = 1mm:50mm. Your scaled plan is now finished in LayOut, and you're all set to start dimensioning and annotating the important details.
Setting up your plan as a scene in prep for LayOut
Voila: a SketchUp scene imported to LayOut
Posted by Paul Lee, Viewsion Virtual Environments, SketchUp ATC
In mid-July of this year, intrepid world travelers John, Shara and Steve headed east to join Sophie Feng (one of our newest SketchUp team members) on a mission to learn more about folks in China are using our software. Here's a travelogue that Sophie put together to describe the trip.
When a journey begins, you generally have no idea how it’s going to end. The small talk that seems insignificant turns into a great inspiration. The strangers from another country you only knew by name become your friends, while the colleagues you just met become your family.
In June, we talked by Skype about a trip to visit SketchUp users in China, planned it, then worked toward making it happen. Despite that, I doubt my dear colleagues knew how long it was going to be until we were sitting in a prestigious architectural firm the first day they arrived in Shanghai.
July 9th: Shanghai EC Architectural Design & Planning Co. Ltd.
Users presented to us how they use SketchUp in their workflow. They showed off their design skills by making a beautiful SketchUp animation for us. A local government official also was invited to join the "SketchUp Dialogue".
John really enjoys drawing on the wall.
July 10th: Better SketchUp, Better Design at the Shanghai Salon
Many designers, mostly young, came to the event filled with hope. They were enthusiastic, intelligent, idealistic, and joined us from all over China (Beijing, Shanghai, Suzhou, etc.) One interior designer even came all the way from Taiwan to share his SketchUp ideas with us.
Our users tell their stories one by one.
We were curious as to how these young designers use SketchUp for such large projects, which are actually fairly common in China. One thing that was very important to all those at the salon: They really want to make sure that SketchUp would not change too much after the transition from Google to Trimble. One of the most impressive presentations of the day was a local developer's "BIM for SU”. One of our users developed a series of plugins for SketchUp that completed a specific BIM workflow.
On a yacht in Huangpu River, Shanghai. From left: 王韶宁 wang shaoning, developer (Beijing); Steve Dapkus; 潘毅 Panyi, Landscape Architect; 钟凡 Zhongfan, SketchUp-BIM user (Guangzhou); John Bacus; 陈建良 Chen jianliang, interior designer; 刘新雨 Liu xingyu, Urban Planner (Beijing).
July 10th & 11th: Wuhan
This was our first visit to a famous Chinese university: HUST (Huazhong University of Science & Technology) is the only institution to offer a Masters degree for BIM qualification in China. Professor Luo (the College President) told us that there were 8,000 construction sites in Wuhan last year. There's no doubt that BIM has a great opportunity in China, as does SketchUp’s role in a BIM workflow. My colleagues John, Steve and Shara found themselves feeling hopeful at this leg of the trip, against all odds due to jet lag, 43 degree Celcius heat and 90% humidity.
As the first national research Lab in China, HUST is glad to get new ideas from SketchUp as a BIM tool. In the afternoon, another interesting salon was waiting for us.
Our new friends shared lots of interesting thoughts with us. Shara looks better after she's had some coffee.
July 13th: Guangzhou
On our way to Guangzhou University, The U-BIM Company prepared a BIM and SketchUp conference for end users in Guangzhou. John added that “Maybe SketchUp is BIM for everyone” in his slides, and added that “SketchUp can do more than just visual representations." digitalarch, a SketchUp user in Taiwan, had explained this notion for us at the Shanghai salon.
We look fresh today. We are standing at the entrance of Guangzhou University.
SketchUp users always have a way of expressing their thoughts; a designer who is also a professional rapper told us he would write a Chinese rap for SketchUp. What a brilliant idea! I know it's been a long trip—10 days, 3 different cities, and my American colleagues were all anxious to get back to their sweet families. Let’s end our long trip with a poem written by Chen ling 陈玲, a young Shanghai landscape designer. When he told us that he believes that SketchUp changed his life and career, I saw his eyes light up.
Chen ling is a very talented designer. Look at the scale of these models!
Poem: Gratitude for SketchUp by Chen ling 陈玲
Translation:
Have been working in designing after leaving school So lucky I met you—SketchUp in October 2004 You change my career Because of you, I seize more opportunities. Because of you, I am one of the youngest writers who can publish the book about you. You give me so much, so much wonderfulness You bring me so much, so much glory Thanks a lot
Glance at the masthead of this blog and you'll know something's up. Our new graphic identity is only the most obvious of the changes we've made in SketchUp 8 M4. It's unusual for us to do four maintenance releases between major versions, but then, it's been a bit of an unusual year, hasn't it?
Our move to Trimble gave us an opportunity (and an imperative) to finally build a proper graphic identity for SketchUp. In many ways, this was one of my favorite short-term benefits of the acquisition; it always irked me that our tool, which is so good at making pictures, had a logo that consisted of its name typed out in a particular font. Blech.
Devoted students of SketchUp history (sketchupologists?) will recall that until March of 2006, our logo looked like this:
The most distinctive element of our original logo was its big, red U.
This kind of logo is known as a logotype or wordmark, meaning that there's no symbol attached to the word; the word is the logo. The trouble with using a logotype for a piece of software is that, most of the time, individual programs on your computer are represented by application icons that live on your desktop or in a strip along the bottom of your screen. SketchUp's icons have looked like this over the years:
SketchUp's application icons have, in my opinion, gotten progressively less good over the years. The last one (on the right) only appeared on Google's More > Even more page. None of these icons were ever really used as product logos.
The Google years brought several logos as we responded to successive top-down branding directives. None were particularly inspired, and none solved the we-need-an-icon problem, either.
Mostly SketchUp, then mostly Google, then side by side.
As we kicked off our new branding effort in June, we were determined to kill two birds with one stone: We would design a symbol (some people call it a "mark") that would do double duty as our product icon.
For the mark/icon itself, we were looking for a form that communicated a number of things. Less important were notions of informality and simplicity, though we obviously didn't want our symbol to convey stodginess or head-banging complexity. We focused on the notions of three-dimensionality, dynamism (movement) and perspective.
When we saw the sketch of the shape that would eventually become our icon, we knew we were on the right track. It's derived from a cube—which is the go-to symbol of 3D for apps like ours—but it isn't really a cube at all. The implied stairs or levels are an apt representation of our roots in architecture and other construction disciplines.
If you look closely, you'll notice the chevrons formed by the top surfaces even point "Up" in a nod to our signature tool.
Whereas application icons are often very colorful—with lots of fine detail, gradients and shading—corporate marks need to be much more flexible. They need to be able to scale up and down without looking smudgy or oafish; they need to be able to printed in a single color when necessary; they need to be readable on black, white, colored and photographic backgrounds; they need to be able to be reversed into white sometimes. The best logos look good no matter where you use them.
We decided it was best to stick to a single color. But which one? SketchUp's hue has shifted slightly over the years, but it's always been a flavor of red. As we looked at ruby and garnet, crimson and cadmium, burgundy and brick, we kept coming back to a desire for SketchUp's red to be as simple and positive as the rest of our brand. Our choice, Pantone 1795, is saturated, definitely not brown or purple, and stop-sign-visible at a thousand paces. I cheer up whenever I see it.
SketchUp Red is Pantone 1795 (a.k.a #e72b2d)
We chose a typeface called Whitney for the word "SketchUp". On the Comic Sans-to-Baskerville continuum of font gravitas, Whitney is friendly, professional and clean. Just like us, we think. To uniquify things a bit, we tweaked the ascenders and descenders to match the angles in our symbol. Setting them next to each other, we have the makings of the world's greatest t-shirt:
For the rest of the SketchUp Pro family of applications, we derived icons from the SketchUp symbol. LayOut is represented by an orthographic top view of the stair-step shape. Style Builder is an outline of the mark, rendered with stylized edges. All three icons are SketchUp Red, which ties them together and sets them apart.
Did you notice the "L" in the LayOut icon?
Some of you are probably wondering why we didn’t just wait until SketchUp 9 to change this stuff. The answer is actually pretty simple. With the deadline looming on purging the old Google SketchUp logo from our product, we had three choices: lop off the first word and hobble along without a real graphic identity; come up with an interim solution; or go through the difficult but worthwhile process of solving the problem once and for all. The first option was totally unsatisfying, the second caused more issues than it solved, and the third offered us the opportunity to make a fresh start. It was an easy decision.
And because this is a full-fledged maintenance release...
...we continue to squash bugs and make SketchUp hum along as best we can. Mosey on over to the SketchUp 8 M4 Release Notes page to see a list of everything that’s better now.
10K Design is a UK-based design firm led by James Horner. The firm does a bit of everything -- even web design and backend web development -- but they specialize in building design and 3D modeling. Recently, we recently spoke with James about his firm and its work with SketchUp Pro. Here’s what he had to say:
At 10K Design, we offer high quality design services to both the public and professionals. We have architects who design bespoke building projects, produce drawing packages for Planning & Building Regs approval, and help with every stage of development across all sorts of building projects. Our portfolio even includes design work for a house that featured on an episode of Channel Four's Grand Designs.
Draft model of the Sugar Cube House
We also offer general 3D modelling for producing renderings, animations and fully interactive models both as part of our architectural projects and also as a separate service. SketchUp Pro is a major part of how we design and it often empowers our clients to get their hands dirty by downloading models, exploring, and trying out layouts or different types of furniture.
Detail of One Mayfair produced for Partytecture
Perspective view of orangery model
10K Design uses SketchUp Pro on nearly all of our projects, particularly in the early stages. We also use it to work out details at the construction stage, both as a design and communication tool. Our workflow normally involves obtaining an Ordnance Survey or site survey plans in DWG or DXF format; we use these as the basis for trying out some ideas within CAD. We try to boil these ideas into a series of polylines that can be easily transformed into faces with the minimum number of edges when imported into SketchUp Pro. Once imported, we push/pull objects and we develop or download required components, building the model into a complex and highly accurate representation of the space.
Ground floor layout of 10K Design Ecohouse
Aerial perspective shots of 10K Design Ecohouse
We then let our architectural clients download a copy of the model so that they can play around with our ideas on their own copy of SketchUp - we actively want their participation so that they have real ownership over the project. After client collaboration, the model is then used for developing elevations and sections, and we often use it as the basis for working up construction plans in other CAD or BIM software.
Sections cut through the 10K Design Ecohouse
Rendered elevations of the 10K Design Ecohouse
Viewport stills from Ecohouse animation
Some of our clients, such as product manufacturers or land developers are looking for a model that can be used in presentations to secure funding for a project. Impressive visual information is usually paramount to making a good presentation, so it’s important that we can also prepare our models for quoting, funding rounds, and competitions. SketchUp Pro is the only software we have found that offers a cost-effective solution for doing this. It allows us to quickly produce an interactive 3D model with a high level of interactivity via scenes, clever layering, or components. The beauty of being able to create a quick model is that it can have endless uses: animations, still renderings, or orthographic drawings such as elevations and sections.
Rendering of the Sesame Access retractable stair platform lift
Time and time again, our clients have found that our SketchUp modelling service is a great, cost-effective way of getting exactly what they need. From manufacturing companies looking for a new method of selling their product to self-builders looking to visualise their design, SketchUp Pro is key to our service.
When someone writes a plugin for SketchUp, he or she isn’t just looking to cram a few more icons into your toolbar. Plugins help users solve important design and workflow problems, so plugin developers have to be as keyed into the needs of SketchUp users as we are. Our Ruby API is a canvas, but it is the ingenuity of developers that makes the plugin community truly remarkable.
Today, I’m happy to announce that Íscar, the Spanish SketchUp Pro reseller and Authorized Training Center, is hosting the first-ever SketchUp Plugin Conference this fall.
The details: Íscar’s conference will take place September 5th - 7th, 2012 in Madrid, Spain. The event is focused on the needs of plugin developers, distributors and resellers, though it’s open to everyone. The conference will be a venue for developers to present their plugins, share tips with other plugin authors, and even find new distribution channels for products. Users will see demos of the latest and greatest plugins, and have a chance to compare notes with people from around Europe and the rest of the world.
This conference is not being organized by the SketchUp team but we are co-sponsoring it, and a few of us will be in attendance. We may even cook up a presentation or two.
We often describe SketchUp as both design and communication software. Some folks don’t get the communication element, but for anyone who needs to share and collaborate with clients or partners, the fluid nature of SketchUp Pro and LayOut is essential.
Recently Nick Sonder, who runs a one-man shop for architectural design, sat down with us to talk about how he uses SketchUp Pro through the entire design process: using one 3D model as the basis for interior and exterior detailing, as well as for robust, unified, and precise construction documents used by contractors.
An article published in last week's New York Times made me a little queasy. Entitled "Skipping the Architect: Wise or Otherwise?", it profiles a handful of people who, empowered by user-friendly drawing apps like SketchUp, have decided to do their own design work. An excerpt:
Philippe Jeanty was interested in saving money but also time when he decided to design a house using SketchUp. Mr. Jeanty, a 58-year-old doctor with no architecture or engineering training, spent several months coming up with a plan for a one-story, three-bedroom house in Fairview, Tenn., with thick, insulated walls and numerous windows. Using SketchUp, he was able to keep tweaking the design until he was satisfied. “If we had to discuss the plans with an architect and said, ‘We want to change this, change that,’ it would be an endless number of meetings,” Mr. Jeanty said.
As it was, he just hired a draftsman and a builder to carry out his plan, and his lack of design knowledge, he said, wasn’t an issue: “The only thing we really regret is putting marble in too many places. It’s a pain to maintain.”
Here at SketchUp HQ, we're more than a little conflicted about stories like this one. On one hand, it's great that folks like Dr. Jeanty are able to realize their ideas using our software—I'd love to congratulate him on his successful project. On the other hand, owning a scalpel doesn't make me a surgeon. I would no sooner remove my own gall bladder than proceed with a major building project without consulting an expert.
SketchUp is used by everyone from schoolchildren to world-renowned architects, and that's exactly how we like it. But how should we react to stories that portray accessible tools as a replacement for domain expertise? How do we continue to encourage enthusiastic amateurs without downplaying the importance of trained professionals?
The original NYT article didn't include a feedback thread, which is a shame. If you like, feel free to use this post's Comments to let us know what you think.
We recently came across some marvelous work from Alexander James International (AJI), an interior design firm in the UK that specializes in the Hotel & Leisure market. Michael Reekie, Senior Interior Designer for AJI, was good enough to provide some insight into how they use SketchUp Pro.
I started using SketchUp Pro about five years ago. At that time we considered it a tool to help produce quick 3D line drawings of small areas. Gradually, its value has become more apparent and with the recent addition of Shaderlight, it is now considered to be an invaluable tool by the whole design team.
At the earliest stages of the design concept, I import a CAD plan of the project into SketchUp from which I build a model. It gives us a three dimensional awareness and makes space planning both easier and more accurate.
The SketchUp model offers better awareness of space which aids in the design and in space planning.
I continue to use SketchUp Pro throughout the design process, periodically using a fast, low resolution Shaderlight render to check the progress of lighting levels, features, furniture, and finishes.
SketchUp model with entourage and Shaderlight lighting elements, when rendered, will help validate the design, look and feel.
When I am sure that no other changes are necessary I produce a high resolution rendering which is imported into Photoshop. I can then make any small changes to colours or light levels and add people or anything else that I feel would enhance the final visual.
Final Render: SketchUp Pro + Shaderlight + Photoshop
Before using SketchUp I produced hand-rendered visuals. The uncomplicated nature of the program has made the transition easy and very effective. SketchUp has become an invaluable tool for the whole design team.
A big thanks to Michael Reekie (michael@aji.co.uk) and the whole AJI team for providing this snapshot into their SketchUp workflow. Great work!
CyArk is a non-profit organization dedicated to digitally preserving cultural heritage sites. They do this by collecting, archiving, and providing open access to data created by laser scanning, digital modeling, and other state-of-the-art technologies. CyArk is also one of the many recipients of SketchUp Pro licenses as part of our SketchUp for Nonprofits program. This case study came to us from Justin Barton, a Technical Services Manager at CyArk.
A perspective view of 3D laser scan data (terrestrial LiDAR imagery) of Mission San Francisco de la Espada, San Antonio, Texas.
As part of the ongoing effort to educate the general public and disseminate information in an interactive environment, CyArk uses millimetrically precise data from heritage sites captured with 3D laser scanners to model the sites in SketchUp Pro. In order to do this, we use two methods:
Method 1: Orthorectified imagery
Our 3D laser scan processing software allows us to export orthorectified images of the data. We begin by exporting a plan of the structure to build a basic block model from. The plan is brought into SketchUp Pro, scaled, geo-located (all of our scan data is geo-located with GPS), and then the model is created from the accurate plan data.
Using orthorectified imagery created from laser scan data to trace out the model in SketchUp Pro.
After we create the block model, we import orthorectified elevation views of the structure. We then trace the outline of the building and “push out” the unwanted parts to create the unique architectural shape. The elevation view is also used to overlay the photo-real texture information.
Method 2: Direct modeling from 3D scan data
We are also able to use the Pointools plugin for SketchUp that allows us to load the 3D laser scan data point cloud directly into SketchUp. This allows even more precise modeling directly over the data. Again, orthorectified images of facades are used to overlay texture information.
A 3D laser scan data point cloud, brought into SketchUp Pro using the Pointools plugin. (Note: This image has been altered to improve visualization of the process.)
After modeling is complete, visitors to the CyArk website and projects interact with them in two ways: CyArk has an online, Java-based web app that allows users to view 3D point clouds directly, or view solid models such as those created in SketchUp Pro or other 3D meshing software.
3D model of Mission San Juan Capistrano, San Antonio, Texas created in SketchUp and viewed in CyArk’s free online 3D Viewer.
The other way that users can interact with 3D models on CyArk’s website is by using the Google Earth plugin, which we’ve integrated into a web page on the site. This provides a navigable 3D environment in which users can see geo-located SketchUp models while interacting and viewing geo-located multimedia items such as architectural CAD drawings, videos, 360-degree panoramic images, photographs, historic imagery and more.
A 3D model of Mission San Jose y San Miguel de Aguayo, San Antonio, Texas created in SketchUp and viewed in Google Earth on the CyArk website. Multimedia items (architectural drawings, videos, panos, historic images, etc.) are geolocated on the Google Earth interface and represented as a variety of type-specific icons that surround the model.
In addition to modeling directly from accurate 3D survey information (as seen here in the San Antonio Missions project and associated iOS mobile app), CyArk and our partners have taken advantage of SketchUp Pro’s easy modeling platform to create historic reconstructions of sites and site features that no longer exist. For example, for a project with Fort Laramie National Historic Site, eight historic reconstructions were created in SketchUp. Users visiting the Google Earth map of the project can choose to see the Fort as it appeared in seven different time phases, as well as a detailed reconstruction of the Post Hospital. All were created from extensive research, historic photographs/sketches, consultation with park experts, and metrically accurate laser scan data of structures, standing ruins, and remaining foundations as the base for the models.
SketchUp Pro provides CyArk the tools to quickly and accurately model historic sites to create interactive 3D environments for members of the public, educators, students and researchers to access online. This aids us in fulfilling a significant part of our mission to share, disseminate and educate.
Thanks for sharing this story, Justin. If you’re interested in getting involved with CyArk, you can find out more about volunteering, becoming a partner or donating to CyArk on the Get Involved web page.
Allied Works is an interdisciplinary architecture and design practice that operates from offices in New York City and Portland, Oregon. Founded by Brad Cloepfil in 1994, the practice has been defined by a deep concern for the landscape, human experience, and craft, as well as the preservation and enhancement of the public realm.The firm drew widespread acclaim for its groundbreaking design for Wieden+Kennedy's world headquarters in Portland's Pearl District in 2000. The firm continues to draw in big-name clients, having most recently completed a new feature animation facility for one of the country's leading moviemakers and the much-anticipated Clyfford Still Museum in Denver, Colorado. We spoke at length with Brent Linden, the Director of Allied Works’ NYC office, about the firm’s work, its creative process, and its use of SketchUp Pro.
concrete and light in three dimensions; construction photo
intersection of earth and sky; physical model, charcoal and resin
What kind of projects does Allied Works take on?
Allied Works can design anything, but in our history, we’ve mostly focused on museums, gallery spaces, creative work spaces, and creative educational spaces. We seek those out, but we’re also actively pursuing a lot of different programs as well.
My impression of Allied Works' design workflow has always gone something like this: Brad Cloepfil (the firm's Founding Principal) sits down with an enormous pad of paper and a lump of charcoal. He proceeds to make huge, gestural drawings that are equal parts light study, parti diagram and abstract rendering. A few years later, the building opens. What happens in between?
Let’s talk about the Clyfford Still Museum, given that it’s at the end of its cycle in terms of design and construction. It was a competition. Brad did have a stroke of insight, much like you were saying. Charcoal and pastel are his main generative tools. The project is really about the earth and about the light, so charcoal happened to be perfect. When he came into the office, he had a sketch which was about the intersection of those two things.
darkness, light, earth and sky; concept sketch, charcoal and pastel on paper
Then we have our design team, which sometimes includes people from outside of our office—collaborators like structural engineers and landscape architects. We spend time figuring out what all the parameters are, all the forces that are involved: cultural, civic, economic, experiential (which is huge) and structural. And then the form is derived from the mixture of all of these design elements. We do heavy investigations with material models; we do a lot of concept models to try to tease out the main essence.
Are those physical models or digital models?
In this case, they were physical models. We were trying to understand, through material manipulation and assembly, more about the experience and the form and the message of the project. "Message" is really the only word I can come up with. How is it “of the place"? How does the material itself communicate something about the experience?
spatial and structural orders; model study
Our design work strives towards a unity of space and form—the form itself trying to be a single body that’s understandable as a single body. With the Clyfford Still Museum, this was especially true. It’s kind of an unfolded plane that’s folding back on itself. It’s solid from the outside, but the space writhes and weaves together on the inside. It’s like a nine-square cube; some planes are subtracted, and some planes are moved around, with the goal of making a space that feels continuous.
The way we work on this kind of project is with physical models, which you can see in front of you and turn around, or to work in a digital 3D space that you can work on quickly. The Clyfford Still Museum was the first project where we explored the interior of the building through a digital 3D model study. We primarily used SketchUp Pro, probably because it's so FAST. And everyone participated—from the people who were actually modeling (I was one of those people), to Brad himself looking at the screen and saying Why don’t we just move this here? Let’s look at it from this other position. Let’s move this wall here, etc.
spatial figures; section sketch, charcoal on paper
spatial figures; 3D model sections, SketchUp
He learned how to navigate the 3D space, and by the end of the project, a lot of our design meetings were just moving through 3D models to make sure that the understanding of the space that we were going for was being supported by all the different orders that were happening in the building: the structural concrete wall order, the order of moveable art partitions, and others. We made sure that we could see through the building the way we wanted to, that everything was supporting the experience we were after.
Would you say that you typically design from the inside out, or is there an idea for an exterior form?
It’s a dialog between the two, but I think the idea for the structure, the idea for the landscape, and the idea for the experience all happen at the same time. In a lot of projects, that ends up feeling like it’s from the inside out. We’re less concerned about the facades than we are about the experience of moving through the building.
space, tangent, and corner study; paper models, SketchUp
3D investigation, representation, and result; SketchUp (top), Maxwell Render (center), and photograph (photo credit: Jeremy Bitterman)
Can you talk a little more about SketchUp's role in Allied Works’ design process?
SketchUp is a tool that we use for design studies and for visualization purposes; also, for making models that end up becoming renderings, or even drawings. We export vector lines and make them into plans or elevations or sections. Sometimes we use it for making diagrams—actually, it’s pretty useful for making diagrams, especially in concept phases or competitions, where you need either a 3D axonometric, or a section cut perspective. I know we used SketchUp to make the model for the animation for the National Music Centre project, and for some extensive renderings that were done for marketing purposes.
National Music Centre, early design study; SketchUp
You talk a lot about things like light and materials and the way spaces make people feel—I think I’ve even heard the word “phenomenology” used to refer to how your firm thinks about architecture. Is there anything about SketchUp in particular that makes it useful to you, given the way Allied Works operates?
We’d want any tool we use to help us realize our vision for what the space is going to be like, in terms of its experience. I’d say that materials are key, light is key and the order of the space is key. Of those three, the last one is where SketchUp helps us work. Iterative physical models just seem to take too long to build now that we have a tool that’s much faster.
Another way to think about spatial orders is to think about sculpting space. If you’re sitting inside a network of physical planes that end up making a space, and you can see from where you are to some kernel of space that’s three floors up—and you’re seeing it through an atrium, or a matrix of walls, or something—it can only be done by building a physical model or by using 3D software.
interior spatial study; pencil on paper and 3D section model, SketchUp
The reason we use SketchUp is because we can do so many iterations so quickly. Our design process is very iteration-heavy. On the CSM, we iterated through the configuration of the walls and floor planes and roof plane to make it feel, at the same time, like a complex spatial organism and a single body. Getting those two things to come together is quite difficult. We probably made a thousand models of basically the same thing.
Are you serious? A thousand?
Yeah, but not full-fledged models—study models. We also use the Scenes feature to orchestrate animations of moving through the space. Because it’s not actually about single points of perspective; it’s about the experience of actually moving through the space — people don’t just stand still. I’ll click from scene to scene and we’ll review how the space unfolds as you’re moving through it. It’s like having a small physical model and turning it around in your hands, but with SketchUp, you actually get to be inside the thing.
iterative structural and spatial order study; SketchUp
What other design tools do you use? How does SketchUp Pro interact with the rest of your toolkit, and how does that interaction support your design process?
Extensive hand drawing, hand sketching, just to get details out. A lot of photo collage, primarily in Photoshop. A lot of concept modeling, which is different from spatial modeling. Our concept models are not white foamcore models; they’re the kind of models that you can only make in a wood shop, or through metal casting, concrete casting, or glass casting. We had a guy make a model where he hammered spikes of glass into this huge chunk of wood. He actually figured out how to do it without breaking the glass, which was ridiculous. Those are the tools we use at the beginning of our process.
concept model study; wood and glass
carving landscape and earth; concept model, wood
Then we use Vectorworks, our drafting software, and Illustrator, and Photoshop, and SketchUp Pro to do diagramming and planning work in our programming and planning phases. When we get into schematic design, it’s basically the same toolset, and even on into design development. We end up doing generative design all the way through the end of CDs.
In some cases, we build concept models even for details. We use SketchUp Pro and Maxwell to visualize how details will look in the space, and how lighting will work. We work extensively—especially on our museum projects—with lighting designers. We’ve worked a lot with Arup Lighting Design. In the past, we’ve built 1 inch = 1 foot physical models that Arup would use for lighting analysis. These days, we’re more likely to build 3D models in SketchUp Pro to give them. They give us back rainbow-colored model renderings that tells us where the light is going to be hot and where it’s not.
What’s your workflow from SketchUp to Vectorworks look like?
Depending on the project, we export vector graphics from SketchUp Pro and import them into VW to use as a baseline for the drawings. With the CSM, we had a model that was 100% accurate to the drawings. People on the team ended up using the model to design the details before they did the drawings.
So your SketchUp model reflects what was actually built?
Almost. I think that during the construction administration phase, they didn’t keep it up—as always, there were some slight modifications made during construction. We used the 100% CD model for coordination with the mechanical engineers. I don’t know if they used SketchUp themselves or converted the model into something else, but I know it was very helpful for them. Like in a lot of our projects, the mechanical space is really tight, so coordination was tough. Having a 3D model was key.
Is there a feature specific to the Pro version of SketchUp that you find particularly valuable?
Going through the list of Pro features, it’s obvious to me that we couldn’t make do with just the free version—primarily for the communication between different software packages. We’re always moving back and forth between SketchUp Pro and Vectorworks using DXFs or DWGs; going back and forth between SketchUp Pro and Rhino using 3DS, and sending MXS files to Maxwell Render Suite.
We also love the Solid modeling in SketchUp Pro 8. We’re doing a lot of furniture work now, and we use SketchUp Pro to do that modeling. For the current version of the furniture we’re working on, it has a lot to do with the idea of carving out of a solid body. So we model the solid body, we model the shape of the “carve”, and we subtract one from the other. Before the Solid tools in SketchUp Pro 8, we would have had to make both of those forms, intersect the two to generate the necessary edges, and delete the extraneous faces. Now I don’t have to do all that. Solid tools are definitely a big thumbs-up for me.
Clyfford Still Museum furniture studies; SketchUp, Maxwell Render
If we told you tomorrow that you couldn’t use SketchUp, what would happen to your design process? How would you work?
I guess someone would just have to get a lot faster on some other kind of software. None of the other programs we use are as fast; we’d be taking a step backward in terms of the speed at which we can produce design iterations and models for visualizations. It would be tough. Please don’t do that.